
Kajo (2013)
Kajo, pronounced “Kah-Joe,” takes the player on a journey through a mystical, floating city. As players master more complex free running techniques and complete more levels, they discover new paths and routes that are quicker and more effective than others. The casual platforming experience can be mastered to achieve the fastest competitive time through.
I produced all the the art and music for Kajo, including rigging and animating the player and creatures.
Programs used include: Unity, Maya, 3ds Max, and Photoshop
Demo Video
Recorded and edited the video with OBS and Vegas Pro.
Performed and recorded the music using Audacity.